After solving the problems with the wolves, Taargus, Gur'Thar, Xanaphia, and Mogus returned to Welton to celebrate their success. Luckily for them, Welton's Harvest festival was set to start and they were able to take part in the festivities. Mogus and Gur'Thar entered an arm wrestling contest and after two rounds Gur'Thar was eliminated, but Mogus made it to the final round and bested the town's blacksmith in swift fashion to claim the winnings. Gur'Thar, and Taargus then entered the pie eating contest and after several gut wrenching rounds of pies, Gur'Thar managed to tie for the prize and take home half the winnings.
When the contests were completed, Mogus was approached by an old man named Aberhard offering them a job as his bodyguards. He was concerned about a group of people he believed was following him. While he didn't specify a reward, he did say his work was important and that if they are successful he would be paid a hefty sum of money which would then be split among them.
While waiting for a raft to take them downriver to a set of ruins Gur'Thar began investigating a shady looking young man that had been observing a board game in the tavern the night before. He learned the boy's name is Morn and met his father who told him Morn was unavailable to meet with him. Giving up, Gur'Thar returned to the rest of the group waiting for the raft.
Late in the day, the raft arriving and they were able to depart along with a shipment of food and other goods headed down the river. After two days of travel, they were attacked from shore by three people Aberhard claimed were the ones following him. The fight ended when the old man used a wand of fireball to scorch the three bandits, forcing them to leave, but the wand broke after being used.
Another day passed and it came time to depart the raft. Unable to stop the raft to get off, the party was forced to swim to shore. Late into the day traveling they came upon the ruins of the College of Arcanum. A once proud college of lore and magic, it had largely been reclaimed by nature. Searching through the campus, Gur'Thar came upon the three outlaws again and was narrowly able to escape their attack. They didn't chase however, and he was able to join Xanaphia, Taargus, and Aberhard who had gone directly to the library to search for a specific book.
Looking through the first floor of the library yielded very little as most of the books that had been abandoned here were rotted to the point of being unusable. Searching the director's office, Gur'Thar claimed a book entitled "Runes for Orcs". They then found a secret door leading to the storeroom and then a hidden door that opened to a spiral staircase to a secret lower floor.
Roughly three stories underground, they found a relatively large room whose walls were lined with ancient books that had been preserved from the ravages of time. The far wall also held eight pedestals containing unique items.
1. A pair of rings that when worn and spoken into, the person wearing the other ring can hear their voice as if standing next to them.
2. A scabbard that forms to fit any weapon even if it doesn't normally use one and changes it's colors to bright unnatural tones.
3. A small one minute hourglass that travels one minute backwards in time once all of the sand empties into the bottom.
4. A conch horn that seems to have summoning properties but when blown does not cause anything to happen immediately.
5. A small mirror that seems to reflect only non-living things.
6. A multicolored orb that emanates an extremely powerful magical aura. What the orb does is unknown.
7. A strange elongated skull.
8. The eighth pedestal contains nothing.
Gur'Thar quickly became obsessed with the hourglass and attempting to travel through time, Taargus took to the orb and trying to discern it's secrets, Xanaphia examined the conch shell, and Mogus went for the scabbard. The book Aberhard was searching for was eventually found: a magically locked book entitled "The Prisons of Takhisis". After examining some of the writings done by students and scholars on these items, Mogus went to the skull and picked it up.
Upon grasping the skull in both hands, a voice spoke to him in his mind, promising to grant him his deepest desires. The writings on the skull were more limited than the others, leading them to believe that either fewer people had studied it, or it was a newer acquisition to the collection. As Mogus held the skull, he took it up on it's offer, and asked for "ultimate power". With Taargus, Xanaphia, Gur'Thar and Aberhard looking on, Mogus was quickly drawn into a vortex of dark energy and vanished.
This prompted Gur'Thar to try even harder to use the hourglass to go back in time and save Mogus, but it was for naught. The hourglass never took anything with it, and since it took a minute to activate, and only travelled one minute in the past, nothing could be done to save the minotaur. Following this tragic event, the party scooped together the items against Aberhard's protestations that they should be left for more qualified individuals to investigate and bring back to Rimpeir.
Going back upstairs, they were quickly ambushed by the individuals they had fought from the raft upon leaving the storeroom on the ground floor. Gur'Thar took the lead and engaged the two warriors just outside the door while Taargus and Xanaphia fired spells out from behind him at a mage. Taargus ultimately scorched the mage to death while Gur'Thar and Xanaphia together ended up killing the two warriors with their greataxe and flame-blade respectively.
With the immediate threat eliminated, the party are now preparing to leave the Library of Arcanum. But the question still remains, who were these people and what were they after?
D&D references
Thursday, February 25, 2016
Tuesday, February 23, 2016
Wolves of Welton
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Area of Danatroth where the majority of the campaign will take place in. |
When they got close to the town, three wolves sprang out of the woods and attacked a nearby sheep herder. A short battle commenced and two of the wolves were killed with the third running away with his fur singed from Taargus's fire spells.
Getting into town, they ensured the shepherd was taken care of and met with Tillus Merrion and several other town representatives to discuss the job. They were told that a magic user in town named Alexius had gone missing recently who had held the primary position of defending the town with the soldiers refusing to leave the town limits. Their first course of action was to investigate the home of Alexius and nearly set it aflame while searching for clues. When none were found the group departed for the woods north of Welton.
A long afternoon of following game trails and cutting through underbrush followed with the party wary of a seemingly inevitable attack from the wolves. After following the edge of the hills for roughly an hour they came upon the central den of the wolves. Battle broke out and the party quickly discovered that these were no ordinary wolves since they spoke Common and their leaders were capable of breath attacks. The pack defended their den containing several pups in a makeshift shelter with a ferocity that surprised the warriors, but in the end, Taargus's fire sorcery and Gur'Thar's rage won the day with the two of them landing all of the final blows. Before the end of the fight and more wolves were killed, one of the wolf leaders cried for mercy and the party halted their assault. the other wolf leader who was then revealed to have named himself Flame took that opportunity to make one more attack before he was swiftly beheaded by Gur'Thar. There would be no futher bloodshed however as the adventurers agreed to speak to the wolves about their predicament.
The remaining leader introduced himself as Bolt, and Mogus led the charge in convincing them to stop attacking the farms surrounding Welton. An agreement was eventually reached with Bolt agreeing that they would stop killing livestock and guard the forest from any serious dangers as long as the townspeople refrained from violence against them. With that decided the four adventurers decided that they had fulfilled their objective and returned to Welton.
Saturday, January 16, 2016
Character Backstories
Gur'Thar the Half-Orc Barbarian
Growing up on the streets of Kinth, Gur'Thar became known in the urban underworld for his strength. After getting caught participating in a heist, he was brutally beaten and dumped in an alley assumed to be dead. Gur'Thar then left the city in search of a new life, participating in arena fights and strong man competitions to make a living. Facing harsh discrimination for his race, he learned to channel his anger into fighting strength making him one of the most fearsome participants in the Onderiand arenas. On his quest to find meaning in his life, Gur'Thar's travels ultimately brought him to the small farming village of Welton where he met the rest of our characters near the end of their harvest festival.
Xanaphia Siannofel the Elven Druid
The daughter of a high ranking priest of Ehlonna (goddess of nature), Xanaphia was raised to respect the boundaries of nature, and taught how to access the magic that binds all life together. A skilled student, she advanced quickly in the faith, becoming known in the faith for her somewhat unorthodox beliefs of the church's non-involvement in individual's lives. No one is quite sure what prompted young Xanaphia to suddenly leave her home and religion behind, but she disappeared to all that knew her many years ago leading some to believe her to have died in the vast wilds of Londolar. Appearing in civilization for the first time since she disappeared, Xanaphia met the rest of our characters in the village of Welton.
Mogus Boulderhide the Minotaur Fighter
Kidnapped from his home in the Murg Mountains, Mogus grew up as a slave in Armea working in a limestone quarry. He was eventually sold after fighting his handlers and nearly killing one of them. After being purchased by a ruthless trainer for the fighting pits, Mogus was immediately successful there due to his size, strength, and cunning use of his horns as weapons. Upon winning entry to the gladiator tournaments in Ethelburg, he swept through the competition and won his freedom. Knowing little of the world as a whole, Mogus began traveling and eventually ended up in Welton, where he met the rest of our characters.
Taargus Taargus the Genasi Sorcerer
The story of Taargus begins before his birth, when his mother was exposed to a shard of obsidian from the Elemental Plane of Fire while pregnant. His mother kept the shard, and it's latent power affected Taargus's development leading him to be born a Genasi. His mother died in childbirth and Taargus was sent away to live with his grandmother in Velan. Growing up, he had access to his grandmother's library of magic. It wasn't long before he discovered his innate magical abilities and when he was 10 years old Taargus began his studies in magic. Since he faced terrible discrimination due to his appearance, Taargus preferred to stay inside and practice his magic. Having a natural affinity for fire, he excelled with flame magic and when a fire broke out in town, his skills were instrumental in keeping the fire contained. After that, some of the local townspeople were more accepting of him but many of them still kept a distance, wary of his unnatural form. Facing this discrimination, Taargus left home after reaching adulthood and began wandering the continent looking for a purpose in his life. After months of travel, Taargus arrived in Welton and met the rest of our characters.
Growing up on the streets of Kinth, Gur'Thar became known in the urban underworld for his strength. After getting caught participating in a heist, he was brutally beaten and dumped in an alley assumed to be dead. Gur'Thar then left the city in search of a new life, participating in arena fights and strong man competitions to make a living. Facing harsh discrimination for his race, he learned to channel his anger into fighting strength making him one of the most fearsome participants in the Onderiand arenas. On his quest to find meaning in his life, Gur'Thar's travels ultimately brought him to the small farming village of Welton where he met the rest of our characters near the end of their harvest festival.
Xanaphia Siannofel the Elven Druid
The daughter of a high ranking priest of Ehlonna (goddess of nature), Xanaphia was raised to respect the boundaries of nature, and taught how to access the magic that binds all life together. A skilled student, she advanced quickly in the faith, becoming known in the faith for her somewhat unorthodox beliefs of the church's non-involvement in individual's lives. No one is quite sure what prompted young Xanaphia to suddenly leave her home and religion behind, but she disappeared to all that knew her many years ago leading some to believe her to have died in the vast wilds of Londolar. Appearing in civilization for the first time since she disappeared, Xanaphia met the rest of our characters in the village of Welton.
Mogus Boulderhide the Minotaur Fighter
Kidnapped from his home in the Murg Mountains, Mogus grew up as a slave in Armea working in a limestone quarry. He was eventually sold after fighting his handlers and nearly killing one of them. After being purchased by a ruthless trainer for the fighting pits, Mogus was immediately successful there due to his size, strength, and cunning use of his horns as weapons. Upon winning entry to the gladiator tournaments in Ethelburg, he swept through the competition and won his freedom. Knowing little of the world as a whole, Mogus began traveling and eventually ended up in Welton, where he met the rest of our characters.
Taargus Taargus the Genasi Sorcerer
The story of Taargus begins before his birth, when his mother was exposed to a shard of obsidian from the Elemental Plane of Fire while pregnant. His mother kept the shard, and it's latent power affected Taargus's development leading him to be born a Genasi. His mother died in childbirth and Taargus was sent away to live with his grandmother in Velan. Growing up, he had access to his grandmother's library of magic. It wasn't long before he discovered his innate magical abilities and when he was 10 years old Taargus began his studies in magic. Since he faced terrible discrimination due to his appearance, Taargus preferred to stay inside and practice his magic. Having a natural affinity for fire, he excelled with flame magic and when a fire broke out in town, his skills were instrumental in keeping the fire contained. After that, some of the local townspeople were more accepting of him but many of them still kept a distance, wary of his unnatural form. Facing this discrimination, Taargus left home after reaching adulthood and began wandering the continent looking for a purpose in his life. After months of travel, Taargus arrived in Welton and met the rest of our characters.
Thursday, January 14, 2016
Danatroth's History
The First Age
Humans dominating the Prime Material World built great civilizations, and fought and lived with each other as the gods originally intended. Orcs eventually gathered together with enough force to threaten humans, and in their desperation, four human kings worked together to make a deal with the demon lord Baphomet to use his minotaur army. They were successful in bringing an army to help them, but after the orcs were dealt with, the minotaurs turned on the humans and began slaughtering them to prepare for Baphomet's arrival to destroy the world. Armies of Fey, Dwarves, Elves, and other races came together to protect the material world and succeeded in driving back the minotaurs and ultimately slaying Baphomet himself. The Fey then retured to the Feywild and many of the other races took residence in Danatroth.
The Second Age
The nations of Danatroth lived in relative peace for thousands of years as great civilizations rose and fell and great riches were forged. This prosperity was shattered when the Cult of Tharizdun (god of death and darkness) incited a war that would last for over 200 years and change the very landscape of the world. The world's population greatly diminished during this time, and countless treasures and secrets were lost to time.
The Third Age
After what became known as the Chaos War, the cities Goronath and Velheim led the efforts of reconstruction in Danatroth. With roughly 350 years having passed since the end of the Chaos War, a small group of adventurers begin exploring the now untamed and dangerous wilderness, seeking glory and answers from the pieces of history that remain.
All of this information is subject to change as the game progresses.
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